Restoration Shaman and Holy Priest WeakAuras - 7.3
COLLECTION Updated Nov 18th 2017 User Neod Views 175 Comments 0 Stars 1
I currently main Restoration Shaman in a 9/9M guild, playing Holy Priest as an alt. My WeakAuras are the core part of my healing, showing me all cooldowns I can use, buff time and other information. My actionbars are hidden by default so all the information I need is a WeakAura.

I recently sorted my WeakAuras into dynamic groups, allowing me to hide cooldowns I am not currently talented into. I also did some experimentation with anchors, anchoring to "Restoration Shaman - Main cooldown"

The current load conditions are group/raid! In order for the whole collection to work correctly, you'll need all 4 sets of auras. If you only play Restoration Shaman or Holy priest you can either delete the opposing class individual WeakAura or ignore them since they will load based on spec.

All timer texts are Elvui. OmniCC ( adds the same function. All WeakAuras are based on my own personal preference as well as the races I play.

(Discipline Priest is still a work in progress since I haven't fully delved into the spec.)

16/11/07 - Shifted all main cooldowns into a single group and renamed anchors to reflect the change
18/11/07 - Reworked how stacks are handled (stack WeakAura set no longer needed. Titles and collection have been updated to reflect the change). Extra buffs/cooldowns anchored to main cooldowns rather than mana bar. Reordered priest cooldowns
Holy PriestRestoration ShamanHealing
Druid Feral
COLLECTION Updated Nov 12th 2017 User Swatch Views 323 Comments 1 Stars 0

A utility [bottom] bar, a CD bar [long cooldowns] and a Spam bar [short cooldowns].
A cast bar with latency, which shows when you can cast a new spell but the last spell still will be used.
A GCD bar, which shows when you can click another spell on the global cooldown.

Bars only Show in Combat.
Cast Bar and GCD Bar show in and out of combat.
Buffs show when passive is proc'd, in and out of combat.
Buff icons have Tooltip on mouseover.
Attached to Personal Resource Display.
Icons show Cooldown text inside, show stacks outside of icon.
Icons desaturate [lose colour] when on Cooldown. Always shown, unless stated individually.
Removed when in Pet Battle, Vehicle or under Vehicle UI.

Resources Bar:
The bar can be made to stay on out-of-combat, addon allows edits to the game that were available in Interface prior to Legion,
Edits to AdvancedInferfaceOptions:
CVar Browser > type in resource, nameplateShowSelf, click the 0 and change it to 1.

To change link to personal resources display bar;
Display > scroll to bottom > Anchored To > change to Screen/Parent Group (to drag around WoW) or Select Frame (lock to another frame in WoW).

The resource bar's appearance look,
Why Kui > video [] talking about default nameplates, verses elvui, and others. Also cited here; "... use little or no CPU"
Edits to KuiNamePlates:
Cast Bars > *untick* Show own castbar.
Auras > *tick* Show Auras. *untick* Show on personal frame.
Class Powers > *untick* Show class resources [usually there is an override import, such as the DK runes, Warlock shards, etc].

WeakAuras Bars:
Each row is separated as a different script to import for easy moving of icons.

Utility bar is usually organised by "type of ability". All defensives next to each other for damage dealers, all interrupts next to each other, etc. Generally in importance of right to left, ie, interrupts to the right, defensives in the middle, etc.

Long CD and Spam bar are organised by cooldown, ie, shorter cooldowns at the top going down in length of time between use. The exclusion to this rule is when they only appear when resources are available, ie warlock shards and then disappear when no shards are available.

If these for some reason overlap:
/wa > click Group > X Offset [at the bottom] > -180 / -140 / -100 / 100 / 140 / 180
These are the increments usually saved as. -100/100 is directly next to resources bar.

Feral DruidDamage Dealing