Rennae's Platespinning HUD
COLLECTION Updated May 16th 2017 User rennaemg Views 546 Comments 0 Stars 0
Rennae's Platespinning HUD

My UI:

These were made for personal use. If you find a problem with them, my discord tag is Blue#8569.

To get these weakauras to look like the screenshot you need some things.

  • The Masque: Dream skin.

  • SharedMediaAdditionalFonts ( I use Boris Black Bloxx as my font of choice.

  • Some custom textures, available at - Unzip the CustomArt folder into your Interface/Addons folder, and then you need to restart the game if it's open.

  • My auras do not look fancy. They're meant to maximize visibility and efficacy.


    Here are the auras included in this package:

    Rennae Aspects

    These are a simple progress bar to shows your eagle and turtle durations.

    Also includes Camouflage.

    Rennae Energy

    This is a simple energy bar. It also includes spellcast feedback, which is a simple display that blinks whenever you cast a spell.

    Rennae Health

    This is a health bar for you and your pet. It's big; it's red, and it's easy to see.

    Rennae Icons

    This is a collection of reminders that highlight spells that aren't part of your main rotation.

    The Caltrops one turns dark blue when there is still debuff time remaining from the last cast.

    The Butchery one includes support for the Butcher's Bone Apron, in which it shows the stacks above the charges.

    Rennae MOK

    This is an aura that uses a custom texture to show a closing ring. The text shows how many GCDs you have left, and you should press raptor strike at "1". This aura uses a safety net of 300ms by default, which can be tweaked in the Actions tab, at the top of the custom code. This aura also feeds the Rotation module with data to cause the MOK button to flash at two and one GCDs left.

    Uses CustomArt (see top).

    Rennae Mongoose Fury

    A neat Mongoose Fury timer that includes a FotE CD display.

    The READY aura turns dark blue when your FotE CD is nearing 14 seconds. In other words, it warns you when you can wait a few seconds to have FotE up at the end of the fury window. (DISCLAIMER: That "waiting" feature was implemented back when we had very little mastery, and it might not be a good idea to follow anymore.)

    The number of stacks shown is actually number of Mongoose Bite casts, and can go past six.

    Rennae Mouse

    This is a simple aura that shows you where your mouse is when panning the camera. It's meant for helping you aim your traps.

    Uses CustomArt (see top).

    Rennae Range Dots

    These are range assistants. Green dot is melee range; yellow dot is 5yd range, and red dot is out-of-range. The red dot turns blue out of combat if you're within 20 yards, telling you that your Spitting Cobra will be in range for a pre-pull cast.

    Note that survival's autoattack range is slightly shorter than your ability range, so if you're standing at max "yellow-dot" range, your autoattacks will not work.

    Rennae Rotation

    Special rotation helpers. These are special cooldown displays. They turn black when a spell is on CD, and start to fill with a faded color when a spell has less than 3 seconds of cooldown left.

    By default, Explosive trap is red, Flanking Strike is green, Lacerate is blue, Raptor Strike is purple, and Dragonsfire Grenade is yellow.

    You might want to rearrange these to match your keybinds to help out your brain. For example, I have Explosive Trap on "Alt-1", Flanking Strike on "2", Lacerate on "3", and Raptor Strike on "4". Dragonsfire is bound to my mouse, so I put it to the far right.

    Lacerate works in a special way. It just shows treats the remaining duration on the target as the cooldown, and also takes into account Pandemic, in that it will show that it is "off CD" when lacerate duration is less than 33%.

    The Raptor Strike CD works in a very special way too. If not specc'd into MOK, it works like lacerate, except uses Serpent Sting (and doesn't show up if not specc'd into either).

    For MOK, it's basically a reminder to keep MOK up. It does some things on the side too, such as:

    - Only tells you to press it if your normal rotation is on CD if you have more than 2 stacks.

    - Tells you to press it early if you're nearing the end of a Mongoose Fury phase, where casting FotE at the end will make it fall off. (This you need to watch out for, because you can still use FotE early and avoid the early refresh. You'll get a feel for it by looking at the other MOK timer.)

    Rennae Spellcasts

    A display that just shows what spells you use. It's not very useful other than showing some extra feedback.

    Rennae Traps

    A nifty display for your traps. Freezing trap includes timer for CC.

    Survival Hunter
    ZerkinUI Competitive - Importable Modular Strings
    COLLECTION Updated Jan 26th 2017 User User-588a3918049fbd757 Views 7,458 Comments 0 Stars 3
    ZerkinUI Objective
    It was designed with a Web 2.0 Minimalist design in mind, and everything is arranged to optimize player efficiency to the highest possible level. This was accomplished through the utilization of modern UI design standards, as well as implementing information regarding the human brain/eye and it's limited capabilities in peripheral vision and multi-tasking.

    About Zerkin-Illidan

    ZerkinUI is a created by Zerkin, a day 1 Classic resident of US-Illidan.

    I was first known as Anderthall, an Undead Mage, then Deoxis, an Orc Shaman on which I raided with a guild named Paranoia, who went on to directly compete with Blood Legion and Team Ice in Sunwell.

    I am also an ex Rank #10 Enhance Shaman in the West (Earth minus China) according to at 14/14h 10m Siege of Orgrimmar (pre-nerfs) in a rank #800-1100 West guild.

    ZerkinUI Modules & Download Info

    ZerkinUI is an all-in-one UI that was originally designed to be downloaded in it's entirety via a .rar/.zip archive. That version can be downloaded here:

    ZerkinUI Configs & Strings is an all-in-one .zip (minus the addons) and is now available on Curse! You can view ZerkinUI on Curse here:

    For portability I have made all of the exportable/importable elements of ZerkinUI available publicly at the ZerkinUI Collection page, accessed here:

    The UnitFrame texture seen in these screenshots was also created by me, and can be downloaded here:

    How to Support ZerkinUI

    !! UPDATE !! -- As of 02.06.2017 Zerkin is officially homeless, living out of his car and accessing the internet only through his phone. He will still use any time he has at his PC, which is being stored at parent's house, to keep my additions to the WoW community current and updated. If you wish to support Zerkin financially, the donation info can be found at the bottom of this description.

    !! ZerkinUI literally took upwards of 100 hours of fairly intense thought & effort worth of programming, drafting, and designing up to this point. That may sound crazy, but that includes the time it took for me to learn basic LUA scripting, as well as the time and effort associated with conceiving+coding+testing every WeakAura. I even conceived/drafted/tested 6 entirely different ElvUI layouts, all of which were made from my own mind and without external inspiration, in order to achieve this first official release. !!

    !! If you wish to support or show your appreciation for the effort involved in the creation of ZerkinUI, you may do so by sending your support by PayPal to [email protected] - anything is greatly appreciated! !!

    Thanks in advance,
    Ryan "Zerkin" Perkins

    Please RATE my work if you do try/test ZerkinUI or any of it's importable elements! Honest feedback is essential to creating something of value, so please, be blunt or candid in any comments you leave.
    Death KnightDemon HunterRestoration DruidHunterMageMistweaver Monk18 more categories