Except's Resto UI
ELVUI Updated May 19th 2017 User Except Views 3,436 Comments 0 Stars 1
My basic Resto Druid ElvUI profile dump.

Included ElvUI Modifications:
- ElvUI
- AddOnSkins
- Clean Boss Button
- ElvUI Shadow & Light


(19/05/2017) 1.1 Changelog:
- Changed the Unit Frames to solid colour with lighter background for clearer visibility.
- Changed secondary font to Expressaway.
- Changed Power bars colour to represent class unit's class.
- Changed the primary as well as secondary bar textures to ElvUI Blank.
- Got rid of the info panel under the chat.
- Got rid of the Data Texts under the minimap.
- Added Data Texts to the top of the screen.
- Moved the buffs/auras to the top left.
- Moved Raid/Party Frames to be under the Action Bars.
- Resized minimap to 225.
- Resized most of the buttons to 28.
- Resized Player and Target Unit Frames to 41 height 220 width.
- The 3rd Action Bar is now mouse-over only on the bottom of the screen where all the action bars used to be.

(19/04/2017) 1.0
The first stable variation of the UI.

Textures and Fonts


I use ElvUI Blank as the texture for all the power bars, timer bars and nameplates. If you want something more vibrant and eye-catching rather than flat, a good replacement is PolishedWood or ElvUI Norm. Both compliments the other transparent textures of the UI very nicely.

Wherever I can't use ElvUI Blank I use Minimalist instead but it turns out much nicer if you keep all the accents the same.


The dominating font used in the UI is HaxrCrop (http://www.fonts2u.com/haxrcorp-4089-cyrillic-altgr-regular.font). I absolutely love it but there's a little problem. Since it's a bitmap font, anything beyond 17p in size looks abysmal. In order for it to look good at 17p please use "monochrome outline" wherever it is available. If it's not, play around with the sizes and the outline types but it should always look decent with just an "outline" at 16p.

I'm pretty sure that after the import the font is going to be broken and if you want to keep using the font from the screenshot here's what you need to do:
1. Download the font (http://www.fonts2u.com/haxrcorp-4089-cyrillic-altgr-regular.font). The reason we are using this link is because ElvUI will only eat .ttf while all the other variations of this font are .fon
2. Copy it into "World of Warcraft\Interface\AddOns\ElvUI\media\fonts\"
3. Rename the font into "HaxrCorp12cyr" while leaving the extension the same
4. Open "World of Warcraft\Interface\AddOns\ElvUI\media\sharedmedia.lua" with a text editor
5. Add exactly this line at the end of the file: LSM:Register("font","HaxrCorp12cyr", [[Interface\AddOns\ElvUI\media\fonts\HaxrCorp12cyr.ttf]])
6. Save it and restart the game.


1. Map Area (Bottom-right corner)

The bottom-right area is a place mostly for all the out of combat things you could need. There are 3 hotbars, one of which only has 4 slots, and the other two while having the full 12 only visible on mouseover to not clutter the screen. There are 3 databars, including the visible Artifact and Reputation bars and the hover-over Honor bar which is just a little extra that you can disable if it's irrelevant. On top of the map there's the traditional menu in case you need anything.

2. Objectives Area (Top-right corner)

Togglable Quest List and the traditional Aura bar. It used to be in the middle but ended up just cluttering the screen so I moved to the top. Suit yourself.

3. Meters (Top-left corner)

A togglable ElvUI chat window with two embedded Details windows. I choose to show and hide it with a hotkey although you can absolutely set it to hide and show in/outside of combat.

4. Chat Area (Bottom-left corner)

A bunch of info and the chat with no backdrop to make more room on the screen.


I'm constantly working on the UI and am going to be updating this page as often as I can as well. If you have any questions or need help please feel free to drop into my Discord at any time (https://discord.gg/011CGgxFqikk9Ih5K)
Restoration Druid
ZerkinUI Competitive [v1.30][1080p][ElvUI-Profile] Big Visual Improvements
ELVUI Updated May 9th 2017 User User-588a3918049fbd757 Views 42,543 Comments 4 Stars 7
ZerkinUI Unit/Raid Frame Background Texture
The unit/raid frame texture in the screenshots that you may not recognize was also created by me. I usually overwrite one of the terrible textures that comes with ElvUI or Skada/MSBT, such as Perl.tga, and then select the Perl font from the in-game font list. Link is as follows ...

ZerkinUI Unitframe Background: https://wago.io/V1_LPV7vM#

ZerkinUI Objective
ZerkinUI was designed with a Web 2.0 Minimalist design, and it's primary goal is to increase the effectiveness and awareness of otherwise skill-capped players by helping them out on the other side of WoW's performance equation: data availability (and unavailability in some cases), data interpretation & time/focus required to analyze it.

Everything is arranged to optimize player efficiency to the highest possible level. This was accomplished through the utilization of modern UI design standards, as well as implementing information regarding the human brain/eye and it's limited capabilities in peripheral vision and multi-tasking.

About Zerkin-Illidan

ZerkinUI is a created by Zerkin, a day 1 Classic resident of US-Illidan.

I was first known as Anderthall, an Undead Mage, then Deoxis, an Orc Shaman on which I raided with a guild named Paranoia, who went on to directly compete with Blood Legion and Team Ice in Sunwell.

I am also an ex Rank #10 Enhance Shaman in the West (Earth minus China) according to ProRaiders.com at 14/14h 10m Siege of Orgrimmar (pre-nerfs) in a rank #800-1100 West guild.

ZerkinUI Modules & Download Info

ZerkinUI is an all-in-one UI that was originally designed to be downloaded in it's entirety via a .rar/.zip archive. That version can be downloaded here:
Link: http://steampros.net/ZerkinUI/ZerkinUI_v1.03.zip

ZerkinUI Configs & Strings is an all-in-one .zip (minus the addons) and is now available on Curse! You can view ZerkinUI on Curse here:

For portability I have made all of the exportable/importable elements of ZerkinUI available publicly at the ZerkinUI Collection page, accessed here:
Link: https://wago.io/N1kqWV7PM

The UnitFrame texture seen in these screenshots was also created by me, and can be downloaded here:
Link: https://wago.io/V1_LPV7vM#

How to Support ZerkinUI

!! UPDATE !! -- As of 02.06.2017 Zerkin is officially homeless, living out of his car and accessing the internet only through his phone. He will still use any time he has at his PC, which is being stored at parent's house, to keep my additions to the WoW community current and updated. If you wish to support Zerkin financially, the donation info can be found at the bottom of this description.

!! ZerkinUI literally took upwards of 100 hours of fairly intense thought & effort worth of programming, drafting, and designing up to this point. That may sound crazy, but that includes the time it took for me to learn basic LUA scripting, as well as the time and effort associated with conceiving+coding+testing every WeakAura. I even conceived/drafted/tested 6 entirely different ElvUI layouts, all of which were made from my own mind and without external inspiration, in order to achieve this first official release. !!

!! If you wish to support or show your appreciation for the effort involved in the creation of ZerkinUI, you may do so by sending your support by PayPal to [email protected] - anything is greatly appreciated! !!

Thanks in advance,
Ryan "Zerkin" Perkins

Please RATE my work if you do try/test ZerkinUI or any of it's importable elements! Honest feedback is essential to creating something of value, so please, be blunt or candid in any comments you leave.
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