Except's DPS UI
ELVUI Updated Sep 23rd 2017 User Except Views 23,786 Comments 5 Stars 11
Redesigned my UI for use by DPS classes/specs.
I'm constantly working on the UI and am going to be updating this page as often as I can as well. If you have any questions or need help please feel free to drop by my Twitch (https://www.twitch.tv/exceptstreams) or Discord at any time (https://discord.gg/011CGgxFqikk9Ih5K)

Included ElvUI Modifications:
- ElvUI
- AddOnSkins
- Clean Boss Button
- ElvUI Shadow & Light

Version:

(23/09/2017) 1.2a Changelog:

- Minimap no longer hides on entering combat, as per popular demand. It was kinda bad, I know.
- Setup NamePlate filters to make Fel Explosives green and large so this mythic+ week is even easier.
- Some either minor fixes.

(10/09/2017) 1.2 Changelog:

Version jump. There was never a 1.1, you didn't miss a thing. Changing the numbering to fit the design of the Healer UI v1.2

- Enabled Smooth Bar transitions
- Enabled Combat Fade on Player and Target Frames and a 90% one on the 2 main Action Bars.
- Enabled Raid-wide Sorting
- Disabled the pesky offline indicator through Shadow and Light
- Disabled Threat indicators everywhere I could find them.
- Slimmed down the Power Bar on Player and Target frames to 4px
- Moved Action Bar 3 to be next to the two main ones. Still mouseover.
- Moved all the main elements up maybe 50 pixels.
- Minimap and the adjacent elements are now disabled in combat.
- Decreased Minimap size to 200.
- Decreased the icon size to 28.
- Fixed the bags so they are not huge now. (Now 28 same as icons)

(01/07/2017) 1.0
- Completely revamped the Party and Raid frames so that they look less stupid.
- Got rid of the portrait overlay on the Boss frames.
- Moved the Focus Frame to the left part of the screen.
- Moved Action Bar 1 to the bottom and Action Bar 2 to the top.

(20/05/2017) 0.9 beta

Textures and Fonts

Textures

I use ElvUI Blank as the texture for all the power bars, timer bars and nameplates. If you want something more vibrant and eye-catching rather than flat, a good replacement is PolishedWood or ElvUI Norm. Both compliments the other textures of the UI very nicely.

Wherever I can't use ElvUI Blank I use Minimalist instead but it turns out much nicer if you keep all the accents the same.

Fonts

The dominating font used in the UI is HaxrCrop (http://www.fonts2u.com/haxrcorp-4089-cyrillic-altgr-regular.font). I absolutely love it but there's a little problem. Since it's a bitmap font, anything beyond 17p in size looks abysmal. In order for it to look good at 17p please use "monochrome outline" wherever it is available. If it's not, play around with the sizes and the outline types but it should always look decent with just an "outline" at 16p.

I'm pretty sure that after the import the font is going to be broken and if you want to keep using the font from the screenshot here's what you need to do:
1. Download the font (http://www.fonts2u.com/haxrcorp-4089-cyrillic-altgr-regular.font). The reason we are using this link is because ElvUI will only eat .ttf while all the other variations of this font are .fon
2. Copy it into "World of Warcraft\Interface\AddOns\ElvUI\media\fonts\"
3. Rename the font into "HaxrCorp12cyr" while leaving the extension the same
4. Open "World of Warcraft\Interface\AddOns\ElvUI\media\sharedmedia.lua" with a text editor
5. Add exactly this line at the end of the file: LSM:Register("font","HaxrCorp12cyr", [[Interface\AddOns\ElvUI\media\fonts\HaxrCorp12cyr.ttf]])
6. Save it and restart the game.

Wherever I can't use HaxrCrop, usually because I need larger-sized text, I use Expressway. Works great if you need a font for BigWigs, xct+, the chatbox etc.


Breakdown

1. Map Area (Bottom-right corner)

The bottom-right area is a place mostly for all the out of combat things you could need. There are 3 hotbars, one of which only has 4 slots, and the other two while having the full 12 only visible on mouseover to not clutter the screen. There are 3 databars, including the visible Artifact and Reputation bars and the hover-over Honor bar which is just a little extra that you can disable if it's irrelevant. On top of the map there's the traditional menu in case you need anything. The DPS meter is also a togglable window right over the minimap. Obviously not embedded into the preset or anything so you'll have to set that up yourself.
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