Cyous's Profile

13 results found.

AP_ProBar (2.0.3)
WEAKAURA Updated Sep 6th 2017 User Cyous Views 209,698 Comments 92 Stars 127
Please delete..or back-up then delete, any previous version of the AP Po Bar. Be sure you've updated your WeakAuras2 addon. Otherwise, you'll break the anchoring system. The names of the auras must be their original name (auras with "2" at the end are bad: "OKF 2").

Please check out my suite: Moonkin Essentials (collections). =)

I do not have an active subscription, but I can still update custom code.

Heavily Customized Class Module.
Version: 2.0.3 (Release)
Author: [email protected]


Animated / Shiny Bar not showing up?:
-- I removed it because of the "cinematic bug" couldn't be fixed after months of workarounds. I opted for reliability over aesthetics.
-- Copy a much older version of the bar, or other user-edited bars with the shiny bars, and reconfigure the aurabars on your updated AP Pro Bar. I no longer support the Shiny Bar functionality, but it's still relatively simple to emulate.

T20 2pc:
-- Bar will work with set bonus (130 AP cap).

Latest Micro-Updates:
○ TOTAL_DOTS_TRACKER text+icons can to be toggled to hide when out of combat. (Shown by default.)
○ Empowerments now properly respond to Border Glow settings made by the user. (Actions: OnInit: aura_env.glowy) (Enabled by default.)
○ TOTAL_DOTS_TRACKER has expanded to include Stellar Flare, but it will not be factored into anything where it does not belong (Such as Shooting Stars counter).
○ TOTAL_DOTS_TRACKER displays the active number of your Moonfire and Sunfire spells next to the T90 icon. (Enabled by default, go to TOTAL_DOTS_TRACKER, Display: Custom Text Editor, then set the variables to true to enable them as you please.)
○ TOTAL_DOTS_TRACKER expanded. Use %s on Display Text for :: MF_attn and SF_attn to display the number of DOTs active for each spell. (Not enabled by default.)
○ Empowerments now display stacks with %s in the text field. (Text shown with 1 or more stacks)
○ Celestial Alignment and Incarnation now displays the player's Casting Speed while active. This can be toggled true/false in Actions: OnInit, and is true by default.
Balance Druid
WA_TrinketDB
WEAKAURA Updated Jul 31st 2017 User Cyous Views 47,933 Comments 37 Stars 37
This collection of WeakAuras automatically tracks your currently-equipped trinkets. It is comprised of almost-entirely custom Lua code.

If a certain trinket seems to break the WeakAura (and other WeakAuras with custom code), add the trinket's EntryID to the "deadTrinket" list. (Found in the TrinketHandler > Custom Trigger). If the WAs continue to be broken, there's another WA causing issues.

Last Updated:
31th of July, 2017
Updated Nighthold trinkets that used placeholder values.
Fixed the trinket: Terror From Below. (placeholder spell_id updated)

Tomb of Sargeras trinkets are implemented, but experimental. Needs lots of testing and will likely need custom overrides because the effects are very complex. Comments in database.
Last Update: Whispers in the Dark now tracks "Devil's Due" (the debuff) through a series of overrides.
Previous important update: Shows stacks by default, minimum 2 stacks to display (tested with: Erratic Metronome)

Supports:
Intellect DPS
Other Roles -- See below for adding missing trinkets.

Compatibility:
Generic Tags (Text) -- Display Text: %s, %p, etc. function properly (%s enabled by default).
Missing Trinkets -- Considered "dead" and will be ignored.
Updates -- A simple import and you're done. See below for adding missing trinkets.
Coding-Style -- This is a very complex system, it's not meant to be tampered with. Feel free to ask questions, though!

Features:
BUFF support.
DEBUFF support.
RPPM support. -- Displays an estimated proc chance. Fits any mechanic.
PROC support. -- Essentially RPPM without tracking auras or RPPM's proc rates.

Customization:
Always supported. -- You can use the "Group" tab to change Height and Width, but re-positioning should be done manually for Trinket auras.
Globals -- Available to your WeakAura addon.
Adding your own code -- While possible, please understand that changing any Lua code will almost certainly cause errors or bugs.

UPDATE TRINKETS MANUALLY:
If you wish to update a trinket manually, the process is very, very simple.
There are 3 critical elements people tend to mess up:
a.) They don't follow my instructions.
b.) They use the wrong Spell ID...which means you'll never detect it.
c.) They did not update the "dead" or "live" table with the trinket's Item ID, thus it's not detected.


1.) Find the ItemID on Wowhead. Locate the table "liveTrinkets" and insert the ItemID into this table. (Follow the format.) :: Found in "TrinketDatabase: Trigger 1"

2.) Locate the table "TrinketDB" and copy the first entry ( " [0] " ..through.. " }, " ) and scroll down to the bottom of the table, and paste it before the last " } " :: Found in "TrinketDatabase: Trigger 1"

3.) Find the Spell ID of the spell that goes on your aura bars. If there is no trackable aura, just as a damaging proc, use the Spell ID that fires in the combat.

Some addons display this Spell ID on the buff/debuff itself, some other spells take a bit more work because they have no buff/debuff. Update all the information about your trinket's effect. Use the comments, seen after each line, as a guide to help input the proper information.

4.) After completing this, reload your UI and swap your trinkets around to check to see if they've been entered into the database. A message will be entered into your chat log if an equipped trinket has not be found in the database (and is also not in the ignored table).

5.) After verifying your trinket works properly, please feel free to share the database entry and it will become a permanent fixture in the code. :)
Damage Dealing