Ipse's WA's - Druid
WEAKAURA Updated Feb 24th 2017 User Ipse Views 82,788 Comments 14 Stars 57
11/2 Update - Fixed Astral Power Bug

My ElvUI profile: https://wago.io/4yKAq5eVf

If the cooldown timers aren't showing up you'll have have to enable action bar timers, in the default wow interface under Actionbars > Show Numbers for Cooldowns.

Any questions or suggestions about these auras, you can find me at this discord: https://discord.gg/hFtCmkr

Gonna have to give some credit to my boy Potato for hooking me up with some sick pandemic timers

Change Log

7.1.5 Changes
Changed some aura positions to reflect the class changes

- Moved the resource tracker into the centre
- No longer loads in pet battles
- Added predictive lunar power text and an overflow notification
- Fixed Sunfire and Stellar Flare

- Fixed Rake pandemic timer and snapshotting

- Pandemic timers
- Snapshotting support

- Now works on all language clients

- Added a tracker for moonfire

- New design to match the other 3 specs

31/10 - Big update
- Added a new moon tracker
- Added a predictive power bar

- Added scent of blood tracker

- Added a tracker for gory fur, fixed the tracker for pulverize and lunar beam
- Added timers for guardian of elune and earthwarden

Gonna have to give some credit to my boy Potato for hooking me up with some sick pandemic timers
Balance DruidFeral DruidGuardian DruidRestoration Druid
Druid-Guardian CDs v5.9
WEAKAURA Updated Feb 9th 2017 User Hamsda Views 36,432 Comments 12 Stars 18
This is a group of auras to show defensive cooldowns and externals for Guardian Druids as well as a summary of the total mitigation, both physical and magical.

The defensive cooldowns are:
  • Survival Instincts (including Sharpened Instincts, requires LibArtifactData-1.0*)
  • Pulverize
  • Rage of the Sleeper
  • Bristling Fur
  • Barkskin
  • Gory Fur
  • Adaptive Fur (different icons for each school)
  • Mark of Ursol
  • Ironfur (separate icon and timer for each stack, including Guardian of Elune, ranks of Ursoc's Endurance (requires LibArtifactData-1.0*), and T19 4piece; these will get colored red once you are above the armor cap)
  • Pain Suppression
  • Guardian Spirit
  • Blessing of Sacrifice
  • Blessing of Spellwarding
  • Ironbark
  • Safeguard
  • Devotion Aura

*Installation instructions

The mitigation summary takes into account the above mentioned cooldowns and the following:
  • Thick Hide (passive, including Ekowraith, Creator of Worlds legendary)
  • Armor*
  • Versatility
  • Rend and Tear
  • Power Word: Barrier
  • DR trinkets (Grotesque Statuette, Writhing Heart of Darkness)

*The armor reduction for bosses that are much higher level than the player will display incorrectly. Best to assume they'll kill you!

  • 2017-02-10 v5.9: Added Mists Timewalking dungeon IDs.
  • 2017-01-28 v5.8: Removed T19 code for Ironfur (doesn't affect duration).
  • 2017-01-10 v5.7: Added 7.1.5 changes.
  • 2016-12-27 v5.6: Fixed a bug with Ironfur hiding.
  • 2016-11-23 v5.5: Ironfur should now hide when you lose the buff.
  • 2016-10-25 v5.4: Fixed Ekowraith, separate multipliers.
  • 2016-10-25 v5.3: Thick Hide changed to 6% with 7.1.
  • 2016-10-18 v5.2: Added DR trinkets.
  • 2016-10-18 v5.1: Added Adaptive Fur and Ekowraith.
  • 2016-10-04 v5.0: Added support for armor cap to DR summary and Ironfur aura.
  • 2016-09-13 v4.8: Added Gory Fur
  • 2016-08-27 v4.7: Added Guardian Spirit
Guardian Druid
Guardian Druid - 7.1.5
WEAKAURA Updated Feb 8th 2017 User Erozoth Views 4,193 Comments 5 Stars 2
Edit: As I play Guardian druid more seriously I always update my WA.
I have now added options for: Bristling Fur, Barkskin, moonfire, Mighty Bash, the legendary neck shield and some glow effects to some of the ability.
I have also added a Gory Fur icon with glow effect and audible notification when it procs to help maximize it's effect.
See Screen shot for new look.

With the recent patch changes pulverize is the best level 100 talent you can take.
Rend and Tear reduces damage FROM the target with thrash by 6% IF you have 3 stacks on it while Pulverize reduces ALL damage by 9% and hits for 340k.
When in an aoe situation you can cast Thrash twice then tab target each enemy and cast pulverize on each one since it has no cost.
And it does last for 20 seconds with snapshotting so you can recast it at <7 sec and have the next one last for 26 seconds.
I have been using it since 7.1.5 and I find it is really good and recommend it to all Guardians in almsot all situations.
As such I have been working on perfecting my WeakAuras for Guardian.

As you can see from the screen shot I am able to track most abilitis.
- Top left icon shows the duration of Rage of the sleeper when active and the bottom left icons shows the CD duration until it can be used again.(edited)
- Mark of Ursol and Ironfur at the bottom popup when you have enough rage to use and at the top it shows the duration of both, it also shows the stacks of ironfur you currently have.
- Enrage Regeneration and Survival instinct alway show with the number of stacks and recharge time if one of the stacks was used.
- Top right icon shows up when ever Gore is availalbe, it reset the cd on Mangle and causes it to generate 4 more rage.
- Far right icon shows up and glows when ever the galactic guardian ability is available.
- On its left the CD of mangle is shown.
- 3rd from the right the CD of Thrash.
- The two middel icons are mainly for Pulverize. The right shows the stacks of Thrash on the target and glows at 3 stacks to let you know to cast Pulverize regardless of its cd so you do not waste stacks of Thrash. (If you have the new legendary pants that increase the stacks of Thrash and still stay with Pulverize the settings can be adjusted so it glows at 5 stacks).
The second icon just shows the remaining duration of Pulverize, under 7 seconds it begins to glow, at this time it can be refreashed without loosing any of the time.
See this text file for the WA string.

This is a collection of 14 auras:

Rage (aurabar)
Ironfur (icon)
Iron Fur (Spell) (icon)
Mark of Ursol (icon)
Mark of Ursol (Spell) (icon)
Rage of the Sleeper (icon)
Rage of the Sleeper (Spell) (icon)
Frenzied Regeneration (Spell) (icon)
Mangle! (icon)
Mangle (Spell) (icon)
Survival Instincts 2 (icon)
Maul (icon)
Maul (No Rage) (icon)
Thrash (icon)
Guardian Druid
Incoming Damage Types
WEAKAURA Updated Feb 5th 2017 User Ahumm Views 5,843 Comments 10 Stars 20
Tracks damage taken over the last 5 seconds by type. I made this to improve my usage of Ironfur and Mark of Ursol.

To configure: Select group -> go to Actions tab -> look under On Init -> click Expand Text Editor button next to the Custom Code block -> find config variables in the Config Options section at the top -> change values -> hit Done to save changes

Available Config Variables:
  1. aura_env.simpleTypes (default: true) - Controls how damage is grouped.
    • if false: group damage by school (i.e. Physical, Fire, Shadow, etc)
    • if true: group data by general type: Physical, Magic, or Chaos (Chaos here being any damage type that is both Physical and Magical)
  2. aura_env.dataInterval (default: 5) - How many seconds back to track
  3. Displayed Damage Filtering
    • aura_env.isDisplayWhitelist (default: false) - Controls how damage types are filtered when displayed
      • If true: only types in aura_env.displayFilter will be displayed
      • If false: all damage types in aura_env.displayFilter will be hidden
      • Non-displayed damage types still contribute to the Total damage value
      • These should be localized damage types except for Total
    • aura_env.displayFilter (default: {Total = true}) - Damage types to include or exclude from the display, which way this filters is controlled by aura_env.isDisplayWhitelist
    • See comment in config for examples
    • Default values just hide the Total bar; to show it, set the displayFilter to {}
  4. Tracked Damage Filtering
    • aura_env.isTrackingWhitelist (default: false) - Controls how damage types are filtered when tracked
      • If true: only types in aura_env.trackingFilter will be tracked
      • If false: all damage types in aura_env.trackingFilter will not be tracked
      • Untracked damage types do not contribute to the Total damage value
      • These should be localized damage types except for Total
    • aura_env.trackingFilter (default: {}) - Damage types to include or exclude from tracking, which way this filters is controlled by aura_env.isTrackingWhitelist
    • Works like the Displayed Damage Filtering

Known Issues:
  • Damage values are after mitigation so may not be super useful outside of getting a general breakdown

  • 2016-10-12: Fixed bar sorting
  • 2016-10-13: Added type filters
  • 2016-10-26: Gracefully handle colors for unknown damage types
  • 2017-02-05: Use localized damage type strings + minor bug fixes

TankingGuardian Druid