Vulnerable Bar
WEAKAURA Updated Mar 16th 2017 User Oppzippy Views 8,265 Comments 5 Stars 7
Shows the duration of Vulnerable with markers showing when to cast Aimed Shot to maximize the damage with Patient Sniper.

The width of the markers varies, with the left side of the marker representing the absolute latest you can cast Aimed Shot while still being able to fit the same number of Aimed Shots into the remaining duration of Vulnerable. The right side is the earliest that it should be cast in order to gain maximum benefit from Patient Sniper.

If you cast your Aimed Shot within this window, the marker showing the start of the cast on the cast bar will be green. If not, it will be red. Red does not mean to stop casting; it just means that you missed the window.

To Do:
- GCD "prediction" to see if you can fit an Arcane Shot in before your next Aimed Shot
- Focus prediction and an indicator showing if you'll have enough focus for your next aimed shot after completing the current one, maybe?

Change log (YYYY-MM-DD) sorted newest to oldest:
- 2017-03-16: Replaced "Vulnerable" with "187131" for trigger1. Should work with all languages now.
- 2017-03-04: Casts other than Aimed Shot no longer display as a good/bad Aimed Shot (now always displays bad color). Also renamed from "VulnerableBar" to "Vulnerable Bar"
- 2017-02-16: Cast bar marker color changes to indicate if it is a "good" Aimed Shot (within the window of an Aimed Shot marker)
- 2017-02-16: Renamed functions to stop being special snowflakes. No need to update to this version.
- 2017-02-12: Refactored code and added more comments. No need to update to this version.
- 2017-02-12: Cast bar now also displays the global cooldown
- 2017-02-08: All bar orientations now work properly (Right to Left, Left to Right, Bottom to Top, Top to Bottom)
Marksmanship HunterDamage Dealing
(1 of 3) MM & BM Rotation [Khakhan]
WEAKAURA Updated Mar 2nd 2017 User Khakhan Views 81,303 Comments 31 Stars 40
Mar. 2nd Update Fix for Kill Command (from Weakauras v2.3.X error)
MM update again. New GIF. Much more consistent and clear indicator if Aimed Shot will finish casting without vulnerable on the target.
MM update, Incorporated Asakawa's superb Vulnerable tracker ( Made Marked Shot and Windburst only glow if no vulnerable debuff.

Suggestions welcome !

Most important group, includes all rotational shots.

Download links for the other parts
Part 2 (Cooldowns)
Part 3 (Focus Bar)

Updated: Feb. 22nd MM update, Incorporated Asakawa's superb Vulnerable tracker ( Made Marked Shot and Windburst only glow if no vulnerable debuff.
Updated: Jan. 13th
BM - Updated so Kill Command is recommended at > 100 Focus, instead of Dire Beast.
MM - :(
Well, I really can't seem to get the hang of the new marks. I removed most all of the shot helpers for now. Hopefully something will change in the future, it's basically a nightmare to program what shot should be next. I will come back to this another day.

The red bar to the left of Aimed Shot is for Vulnerable. The orange text that shows up in the corner of the Aimed Shot icon is the number of free Aimed shots available from a Lock and Load proc

Sidewinders has a lot going on. The bar that appears to the left of it is a progress bar for "Marking Targets". The green boxes above the icon are Charges, the red boxes indicate the cooldown. I have a LOT of checks to decide whether it glows or not, always could be more but this should get most situations.

Marked Shots now always glows when it is up. Use at your discretion. You may have both it and Aimed Shot glowing, you'll just have to decide, too many edge cases. Aimed Shot will stop glowing with 2sec left on Vulnerable.

The blue number in the top right of the Marked Shots icon is the number of mobs affected by your Hunter's Mark.

To explain what glows when and why, check out Azortharion's Icy-Veins guide. That's what I based it on.
Beast Mastery HunterMarksmanship Hunter