Normalized Stagger
WEAKAURA Updated Mar 17th 2017 User rivers Views 29,980 Comments 14 Stars 25
Mar 18: This is a fairly significant change to the core mechanism (namely, switching from table management to C_Timer callbacks). This both simplifies the code (no more mucking around with table.insert!), as well as providing a nice reduction in cpu usage.

Feb 19: Added an option to disable the filtering behavior. If you don't know what this is, then leave it enabled.

This displays stagger, relative to the damage staggered in the last 10 seconds, rather than as a percent of your Max Health (which is how the default UI displays stagger).

The intent is to simplify the decision-making process for brew utilization, in as general a sense as possible.

COLOUR OF BAR = How big the Stagger is as a percentage of your max HP
LENGTH OF BAR = How big the Stagger is in relation to damage taken over the last 10* seconds (adjusted for boss mechanics)

These are both important - Size of Stagger tells you how much damage it will do, and size relative to damage intake is indicative of when it's a good idea to cast purifying brew.

To use this weakaura:
Grey - do not purify
Yellow or Orange - purify if the bar is nearly (70% - 80%) full, and you are not about to take a large spike of stagger (e.g. Spear of Nightmares)
Red - purify if the bar is more than 50% full, or you are about to take a large amount of direct damage that pierces stagger (e.g. Eye of Fate)
Magenta - purify if you are taking any damage at all that isn't stagger.
Keep Ironskin Brew up for all melee swings.

If you don't like the colors, well good news! You can change them! Look under the actions tab of this weakaura for instructions on how to do that.

*13 if Jewel of the Lost Abbey is equipped

note: if you happen to be using High tolerance or Elusive dance, then the bottom 3 colors (grey, yellow, and orange by default) denote Light, Moderate, and Heavy stagger (actually red and magenta are heavy stagger as well, but that should be obvious).
Brewmaster MonkTankingPvE Utility
Ipse's WA's - Monk
WEAKAURA Updated Mar 16th 2017 User Ipse Views 64,353 Comments 12 Stars 47
7.1.5 Update

My ElvUI profile:

If the cooldown timers aren't showing up you'll have have to enable action bar timers, in the default wow interface under Actionbars > Show Numbers for Cooldowns.

Any questions or suggestions about these auras, you can find me at this discord:

Change Log

- Spinning Crane Kick fix

- Fixed mystic vitality to no longer show diffuse magic

7.1.5 Changes
Changed some aura positions to reflect the class changes

- Added Rivers normalized stagger bar, the original can be found here go show him some support he did an excellent job (

- Now works on all language clients
- Moved the resource tracker to the middle of the power bar
- Cleaned up a little, moved some things around to overall help the visibility of things

- Fixed an issue with light brewing talent

- Added an energy bar (don't know how i forgot that one)
- Fixed the overlapping of dampen harn and rushing jade wind
- Moved the timer for breath of fire up to the first bar, and moved exploding keg down


-Moved some timers around, added timer for Detox and The Mists of Sheilun

-Added timer for Transfer the power

- Added a tracker for Expel Harm
- Added brewmaster timers for fortification, brewstache and ironskin brew
- Fixed the icon timer for storm, earth, and fire
- Should now only load for monks
- Added a notification for serenity, using the suggested optimal time to use it (added a better/newer one thanks goes to Rivers for it)
- Added timers for Storm, Earth, and Fire, Serenity and touch of death
- Added a counter for Mark of the crane ( thanks to Toishi from the monk discord)
- Added auras for Mistweavers
- Moved some Brewmaster timers around, to make the more important abilities more viable
Brewmaster MonkMistweaver MonkWindwalker Monk