Priest Discipline Power Word: Shield Damage Absorb [Party]
WEAKAURA Updated Sep 24th 2017 User Swatch Views 1,138 Comments 0 Stars 1

Bars:
Absorb Bar Party 1 [Tank]
Absorb Bar Player [MW]
Absorb Bar Party 2
Absorb Bar Party 3
Absorb Bar Party 4

"This progress bar shows the total absorbs on the player relative to his maximum health."
Altered to be for Party and given Life Cocoon icons from; https://wago.io/4JLI74fvW

Shows in 5 man dungeons.
To change %; Load > scroll all the way down > click tick in front of Instance Type > click any of the types on, ie, World = No Instance.

To set the bar up as Vertical;
/wa > click Monk Mistweaver Life Cocoon Damage Absorb group > Group tab > Distribute Vertically > set to the number you want the bars to be spaced between.

Player is second due to being set to "Roles" on Grid2 for sorting. This is also the way the default UI sorts raid frames. This places Healer as second in organisation.
An import Grid2 health bars can be found here; https://wago.io/HJkhE1aKb.

If the healer is in an alternative position to the second spot on your bars, edit the ones affected accordingly;
You Are Tank Role:
Tank [Player] > Healer [Party1] > Dps [Party2] > Dps [Party3] > Dps [Party4]
You Are Healer Role:
Tank [Party1] > Healer [Player] > Dps [Party2] > Dps [Party3] > Dps [Party4]
You Are Dps Role:
Tank [Party1] > Healer [Party2] > Dps [Player] > Dps [Party3] > Dps [Party4]

Change the Player, or Party1-4, to alternating phrases. Ie, change Player to Party1 and Party1 to Player, if these are in wrong spots.
Change; Trigger > Custom Trigger >
function(event, unit)
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit == "player" then
return (UnitGetTotalAbsorbs("player") > 0)
end
end

Change; Trigger > Custom Untrigger >
function()
return (UnitGetTotalAbsorbs("player") == 0)
end

Change; Trigger > Duration Info >
function()
return UnitGetTotalAbsorbs("player") , UnitHealthMax("player"), true
end

This is a part of the https://wago.io/BkCQLGCFW Disc’ Priest collection.
Discipline PriestHealingDungeons
Monk Mistweaver Life Cocoon Damage Absorb [Party]
WEAKAURA Updated Sep 24th 2017 User Swatch Views 453 Comments 0 Stars 1

Bars:
Absorb Bar Party 1 [Tank]
Absorb Bar Player [MW]
Absorb Bar Party 2
Absorb Bar Party 3
Absorb Bar Party 4

"This progress bar shows the total absorbs on the player relative to his maximum health."
Altered to be for Party and given Life Cocoon icons from; https://wago.io/4JLI74fvW

Shows in 5 man dungeons.
To change %; Load > scroll all the way down > click tick in front of Instance Type > click any of the types on, ie, World = No Instance.

To set the bar up as Vertical;
/wa > click Monk Mistweaver Life Cocoon Damage Absorb group > Group tab > Distribute Vertically > set to the number you want the bars to be spaced between.

Player is second due to being set to "Roles" on Grid2 for sorting. This is also the way the default UI sorts raid frames. This places Healer as second in organisation.
An import Grid2 health bars can be found here; https://wago.io/HJkhE1aKb.

If the healer is in an alternative position to the second spot on your bars, edit the ones affected accordingly;
You Are Tank Role:
Tank [Player] > Healer [Party1] > Dps [Party2] > Dps [Party3] > Dps [Party4]
You Are Healer Role:
Tank [Party1] > Healer [Player] > Dps [Party2] > Dps [Party3] > Dps [Party4]
You Are Dps Role:
Tank [Party1] > Healer [Party2] > Dps [Player] > Dps [Party3] > Dps [Party4]

Change the Player, or Party1-4, to alternating phrases. Ie, change Player to Party1 and Party1 to Player, if these are in wrong spots.
Change; Trigger > Custom Trigger >
function(event, unit)
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit == "player" then
return (UnitGetTotalAbsorbs("player") > 0)
end
end

Change; Trigger > Custom Untrigger >
function()
return (UnitGetTotalAbsorbs("player") == 0)
end

Change; Trigger > Duration Info >
function()
return UnitGetTotalAbsorbs("player") , UnitHealthMax("player"), true
end

Colour codes taken from: http://wowwiki.wikia.com/wiki/Class_colors

This is a part of the https://wago.io/H1uUKI6Ub Mistweaver Monk collection.
Mistweaver MonkHealingDungeons
Healer Low Mana [Party]
WEAKAURA Updated Sep 24th 2017 User Swatch Views 338 Comments 0 Stars 1

Shows if Healer [party1*] is out of Mana.
Ie, get out of combat so they can drink to get more mana. Or pop some active mitigation, Kappa.

Glows if active.
To turn off glow; Conditions > click Active dropdown > remove this condition.

Shows at <10% mana.
To change %; Trigger > scroll all the way down > Power (%) and Power(%) edit to two sets of numbers.

Linked to personal resources display bar.
To change; Display > scroll to bottom > Anchored To > change to Screen/Parent Group (to drag around WoW) or Select Frame (lock to another frame in WoW).

To see the icon attached to the resources bar out of combat;
If you wish to, the resources bar can be made to stay on out-of-combat, addon allows edits to the game that were available in Interface prior to Legion, https://mods.curse.com/addons/wow/advancedinterfaceoptions.
/aio > CVar Browser > type in resource > nameplateShowSelf > click the 0 and change it to 1.

Shows in 5 man dungeons.
To change %; Load > scroll all the way down > click tick in front of Instance Type > click any of the types on, ie, World = No Instance.

*Healers;
If you are healer and want to see if you are OOM yourself:
Change; Trigger > specific unit > Player, instead of Party1.

*Dps:
Import should auto-work, though if on your bars, the healer is in an alternative position to the second spot;
Change; Trigger > specific unit > to something in the below;
You Are Tank Role:
Tank [Player] > Healer [Party1] > Dps [Party2] > Dps [Party3] > Dps [Party4]
You Are Healer Role:
Tank [Party1] > Healer [Player] > Dps [Party2] > Dps [Party3] > Dps [Party4]
You Are Dps Role:
Tank [Party1] > Healer [Party2] > Dps [Player] > Dps [Party3] > Dps [Party4]

*If you wish to change Grid2 to Healer being second [this is also the way the default UI sorts raid frames];
/grid2 > General Settings > Layouts > General > check what is said under party (the one you have selected), then > Layout editor > select the layout that you had for party > scroll down to bottom > change Group By > Role.
An import Grid 2 profile can be found here; https://wago.io/HJkhE1aKb

If you want to change the icon;
Display > display icon > Choose, type in a word.

This is a part of the https://wago.io/rkmOMNJ9W Prot’ Warrior collection.
This is a part of the https://wago.io/SJRO1JpKb Prot' Paladin collection.
This is a part of the https://wago.io/B1rDuI6I- Brewmaster Monk collection.
This is a part of the https://wago.io/B1rDuI6I- Guardian Druid collection.
This is a part of the https://wago.io/B1rDuI6I- Blood DK collection.
This is a part of the https://wago.io/HkNGg8loZ Vengeance DH collection.
This is a part of the https://wago.io/H1uUKI6Ub Mistweaver Monk collection.
This is a part of the https://wago.io/SJPyNulvZ Resto' Shaman collection.
This is a part of the https://wago.io/BkCQLGCFW Disc’ Priest collection.
Blood Death KnightVengeance Demon HunterGuardian DruidBrewmaster MonkProtection PaladinProtection Warrior14 more categories
Explosive Orbs
WEAKAURA Updated Sep 24th 2017 User Exality Views 66,353 Comments 34 Stars 49
Weakaura for Explosive Affix
It works off enemy nameplates so if you don't have them enabled this won't work for you. Need to have Always Show Nameplates On too. (Have option in Actions>On Init to auto enable them. Use them only if you usually have them disabled because it assumes that you have and will disable them no matter what after exiting dungeon.)

Can enable/disable nameplate glow, assigning marks and showing icon in Actions>On Init > Custom Code
Change true to false if you want to disable them

If you are updating it please delete old weakaura
If you want to test to see how it will look Disable Instance Type condition (if you dont want to go to dungeon to test it) and change aura_env.test to true. WIll enable tracking of all nameplates.
For tidyplate users. If your nameplate glow is too large or small change tidyplatesHeight variable in Actions>Init code.
CHANGELOG
v14
- Small tweak to deglow nameplates after orbs have died.
v12
- Well that didn't work. Added options to Actions>Init to auto enable enemy nameplates/show all nameplates
v10-11
- Enables Always Show Nameplates automatically when you enter dungeon.
v9
- some more fixes for tidyplate glow (added possibility to change height of glow in case it isn't working correctly for some skins)
- added test mode
v7
- nameplate error fix hopefully
v6
- Improved glow for nameplates (tested on tidyplates/elvui/kui/default)
Dungeons